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Define a class
Declare a class named Greeter that takes a string on creation and greets using this string if you call the
"greet" method.
cpp
class Greeter
{
public:
Greeter(const std::string& whom);
void greet() const;
private:
std::string whom;
};
int main()
{
Greeter* gp = new Greeter("world");
gp->greet();
delete gp;
}
Greeter::Greeter(const std::string& whom) : whom(whom) {}
void Greeter::greet() const
{
std::cout << "Hello, " << whom << std::endl;
}
{
public:
Greeter(const std::string& whom);
void greet() const;
private:
std::string whom;
};
int main()
{
Greeter* gp = new Greeter("world");
gp->greet();
delete gp;
}
Greeter::Greeter(const std::string& whom) : whom(whom) {}
void Greeter::greet() const
{
std::cout << "Hello, " << whom << std::endl;
}
public ref class Greeter
{
public:
Greeter(String^ whom);
void greet();
private:
initonly String^ whom;
};
int main()
{
(gcnew Greeter(L"world"))->greet();
}
Greeter::Greeter(String^ whom) : whom(whom) {}
void Greeter::greet()
{
Console::WriteLine(L"Hello, {0}", whom);
}
{
public:
Greeter(String^ whom);
void greet();
private:
initonly String^ whom;
};
int main()
{
(gcnew Greeter(L"world"))->greet();
}
Greeter::Greeter(String^ whom) : whom(whom) {}
void Greeter::greet()
{
Console::WriteLine(L"Hello, {0}", whom);
}
Instantiate object with mutable state
Reimplement the Greeter class so that the
For example, if the greetee is changed to
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".
For example, if the greetee is changed to
'Tommy' using the setter, the 'greet' method would display:
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
cpp
#include <iostream>
using namespace std;
class Greeter {
string whom_;
public:
Greeter(const string &whom) : whom_(whom) {}
string get_whom() const {
return whom_;
}
void set_whom(const string &whom) {
whom_ = whom;
}
void greet() const {
cout << "Hello " << whom_ << "!" << endl;
}
};
int main()
{
Greeter greeter("world");
greeter.greet();
greeter.set_whom("Tommy");
greeter.greet();
cout << "I have just greeted " + greeter.get_whom() << "." << endl;
}
using namespace std;
class Greeter {
string whom_;
public:
Greeter(const string &whom) : whom_(whom) {}
string get_whom() const {
return whom_;
}
void set_whom(const string &whom) {
whom_ = whom;
}
void greet() const {
cout << "Hello " << whom_ << "!" << endl;
}
};
int main()
{
Greeter greeter("world");
greeter.greet();
greeter.set_whom("Tommy");
greeter.greet();
cout << "I have just greeted " + greeter.get_whom() << "." << endl;
}
