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Implement Inheritance Heirarchy
Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:
* A non-mutable
* A
* A
* A non-mutable
'name' property or data member set by derived or descendant classes at construction time
* A
'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A
'print' method (also for overriding) will display the shape's name, area, and all shape-specific values
Two derived or descendant classes will be created:
* Circle -> Constructor requires a 'radius' argument, and a 'circumference' method to be implemented
* Rectangle -> Constructor requires 'length' and 'breadth' arguments, and a 'perimeter' method to be implemented
Instantiate an object of each class, and invoke each objects 'print' method to show relevant details.
cpp
#include <string>
#include <iostream>
using namespace std;
static const double PI = 3.141592;
class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};
class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};
class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};
int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}
#include <iostream>
using namespace std;
static const double PI = 3.141592;
class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};
class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};
class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};
int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}
Implement and use an Interface
Create a Serializable interface consisting of
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
Next, create a Person class which has
'save' and 'restore' methods, each of which:
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
'int' and 'string')
Next, create a Person class which has
'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
cpp
struct person
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}
string name_;
int age_;
template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};
int main()
{
const char *fn = "filename.txt";
person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}
person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}
cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}
string name_;
int age_;
template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};
int main()
{
const char *fn = "filename.txt";
person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}
person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}
cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}
