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OOP

Define a class

Declare a class named Greeter that takes a string on creation and greets using this string if you call the "greet" method.
csharp
using System;

class Greeter
{
private string name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",name);
}

public Greeter(string name){
this.name = name;
}
}

class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
erlang
Greeter = make_greeter("world!"),
Greeter(greet).
cpp
class Greeter
{
public:
Greeter(const std::string& whom);
void greet() const;

private:
std::string whom;
};

int main()
{
Greeter* gp = new Greeter("world");
gp->greet();
delete gp;
}

Greeter::Greeter(const std::string& whom) : whom(whom) {}

void Greeter::greet() const
{
std::cout << "Hello, " << whom << std::endl;
}
public ref class Greeter
{
public:
Greeter(String^ whom);
void greet();

private:
initonly String^ whom;
};

int main()
{
(gcnew Greeter(L"world"))->greet();
}

Greeter::Greeter(String^ whom) : whom(whom) {}

void Greeter::greet()
{
Console::WriteLine(L"Hello, {0}", whom);
}
fsharp
type Greeter(whom' : string) =
member this.greet() = printfn "Hello, %s!" whom'

(new Greeter("world")).greet()
type Greeter(whom' : string) =
let whom : string = whom'
member this.greet() = printfn "Hello, %s!" whom

(new Greeter("world")).greet()
type Greeter =
class
val whom : string
new(whom') = { whom = whom' }
member this.greet() = printfn "Hello, %s!" this.whom
end

(new Greeter("world")).greet()
groovy
// version using named parameters
class Greeter {
def whom
def greet() { println "Hello, $whom" }
}
new Greeter(whom:'world').greet()
// version using traditional constructor
class Greeter {
private whom
Greeter(whom) { this.whom = whom }
def greet() { println "Hello, $whom" }
}
new Greeter('world').greet()

Instantiate object with mutable state

Reimplement the Greeter class so that the 'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".

For example, if the greetee is changed to 'Tommy' using the setter, the 'greet' method would display:

Hello, Tommy!

The getter would then be used to display the line:

I have just greeted Tommy.
csharp
class Greeter
{
public string Name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}

public Greeter(string name){
this.Name = name;
}

// Driver
public static void Main()
{
var g = new Greeter("Dante");

g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
cpp
#include <iostream>

using namespace std;

class Greeter {
string whom_;

public:
Greeter(const string &whom) : whom_(whom) {}

string get_whom() const {
return whom_;
}

void set_whom(const string &whom) {
whom_ = whom;
}

void greet() const {
cout << "Hello " << whom_ << "!" << endl;
}
};

int main()
{
Greeter greeter("world");
greeter.greet();
greeter.set_whom("Tommy");
greeter.greet();
cout << "I have just greeted " + greeter.get_whom() << "." << endl;
}
fsharp
type Greeter(name:string) =
let mutable whom = name

member this.Whom
with get () = whom
and set v = whom <- v

member this.Greet() =
printfn "Hello, %s!" whom

let greeter = Greeter("World")
greeter.Greet()
greeter.Whom <- "Tommy"
greeter.Greet()
printfn "I have just greeted %s." greeter.Whom
groovy
class Greeter {
def whom
def greet() { println "Hello, $whom!" }
}

greeter = new Greeter(whom:"world"); greeter.greet()

greeter.whom = 'Tommy'; greeter.greet()
println "I have just greeted $greeter.whom"

Implement Inheritance Heirarchy

Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:

* A non-mutable 'name' property or data member set by derived or descendant classes at construction time
* A 'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A 'print' method (also for overriding) will display the shape's name, area, and all shape-specific values

Two derived or descendant classes will be created:
* Circle    -> Constructor requires a '
radius' argument, and a 'circumference' method to be implemented  
* Rectangle -> Constructor requires '
length' and 'breadth' arguments, and a 'perimeter' method to be implemented 

Instantiate an object of each class, and invoke each objects '
print' method to show relevant details.
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}

public class Circle : IShape {

private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}

public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}

public class Rectangle : IShape {

private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}

public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}

// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();

Console.WriteLine();

var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
cpp
#include <string>
#include <iostream>

using namespace std;

static const double PI = 3.141592;

class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};

class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};

class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};

int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}
fsharp
[<AbstractClass>]
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit

type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius

type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth

let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)

c.Print()
printfn ""
r.Print()
groovy
abstract class Shape {
final name
Shape(name) { this.name = name }
abstract area()
abstract print()
}

class Circle extends Shape {
final radius
Circle(radius) {
super('circle')
this.radius = radius
}
def area() { Math.PI * radius * radius }
def circumference() { 2 * Math.PI * radius }
def print() {
println "I am a $name with ->"
printf 'Radius: %.2f\n', radius
printf 'Area: %.2f\n', area()
printf 'Circumference: %.2f\n', circumference()
}
}

class Rectangle extends Shape {
final length, breadth
def Rectangle(length, breadth) {
super("rectangle")
this.length = length
this.breadth = breadth
}
def area() { length * breadth }
def perimeter() { 2 * length + 2 * breadth }
def print() {
println "I am a $name with ->"
printf 'Length, Width: %.2f, %.2f\n', length, breadth
printf 'Area: %.2f\n', area()
printf 'Perimeter: %.2f\n', perimeter()
}
}

shapes = [new Circle(4.2), new Rectangle(2.7, 3.1), new Rectangle(6.2, 2.6), new Circle(17.3)]
shapes.each { shape -> shape.print() }

Implement and use an Interface

Create a Serializable interface consisting of 'save' and 'restore' methods, each of which:

* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types 'int' and 'string')

Next, create a Person class which has 'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
cpp
struct person
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}

string name_;
int age_;

template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};


int main()
{
const char *fn = "filename.txt";

person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}

person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}

cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}
fsharp
// Since everyone else is using built-in functionality instead of
// defining an interface as required, I won't buck the trend.
// Maybe this problem should be named "Use serialization features" instead
// of "Implement and use an Interface"

open System
open System.IO
open System.Runtime.Serialization.Formatters.Binary

[<Serializable>]
type Person(name:string, age:int) =
member this.Name = name
member this.Age = age

let serialize x =
use ms = new MemoryStream()
let bf = new BinaryFormatter()
bf.Serialize(ms, x)
ms.ToArray()

let deserialize<'a> bytes =
use ms = new MemoryStream(bytes:byte[])
let bf = new BinaryFormatter()
bf.Deserialize(ms) :?> 'a

let before = Person("Joel", 35)
let bytes = serialize before
let after = deserialize<Person> bytes

printfn "Before: %s, %i" before.Name before.Age
printfn "After: %s, %i" after.Name after.Age
groovy
// Built-in functionality but with slightly different names. Showing usage:
class Person implements Serializable { String name; int age }
p1 = new Person(name:'John', age:21)
p2 = null
output = new ByteArrayOutputStream() // or FileOutputStream, etc.
output.withObjectOutputStream { oos -> oos << p1 }
input = new ByteArrayInputStream(output.toByteArray())
input.withObjectInputStream(getClass().classLoader){ ois -> p2 = ois.readObject() }
assert p2.name == 'John'
assert p2.age == 21