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List Combinations

Given two source lists (or sets), generate a list (or set) of all the pairs derived by combining elements from the individual lists (sets). E.g. given suites = ['H', 'D', 'C', 'S'] and faces = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'], generate the deck of 52 cards, confirm the deck size and check it contains an expected card, say 'Ace of Hearts'.
DiskEdit
csharp .NET 3.5 && C# 3
using System;
using System.Collections.Generic;
using System.Linq;

namespace Combinations
{
class Program
{
public static void Main(string[] args)
{
// Define the given lists
// Since List`1 implements the interface IEnumerable`1, this can easily be redefined as List`1.
IEnumerable<string> suites = new string[] { "H", "D", "C", "S" };
IEnumerable<string> faces = new string[] { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A" };

// LINQ Query to perform a Cartesian product and create an anonymous type to hold the results.
// "var" is required to define this as an IEnumerable`1
var deck =
from suite in suites // For each suite in suites
from face in faces // Match it with a face in face.
select new
{
Suite = suite,
Face = face
};

// Verify the count (uses LINQ extension)
if (deck.Count() == 52)
{
Console.WriteLine("Count matches!");
}

// Verify that the Ace of Hearts is in the deck (uses LINQ extension)
if (deck.Contains(new {Suite = "H", Face = "A"}))
{
Console.WriteLine("Ace of Hearts found!");
}

// Example of how to iterate through the list.
// "var" here is required since we are using an anonymous type
foreach(var card in deck)
{
Console.WriteLine("Suite: {0} Face: {1}", card.Suite, card.Face);
}

// If you desire to work with a List`1, you can convert this to a normal list at any time:
Console.WriteLine("\nConverting to list!");
var list = deck.ToList();
Console.WriteLine("Suite: {0} Face: {1}", list[5].Suite, list[5].Face);
Console.WriteLine("List count: {0}", list.Count); // 52

Console.ReadLine();
}
}
}
ExpandDiskEdit
erlang
Cards = lists:foldl(fun (Suite, Acc) -> Acc ++ lists:flatmap(fun (Face) -> [{Suite, Face}] end, Faces) end, [], Suites),

io:format("Deck has ~B cards~n", [length(Cards)]),
IsMember = lists:member({h, 'A'}, Cards),
io:format("~s~n", [if IsMember -> "Deck contains 'Ace of Hearts'" ; true -> "'Ace of Hearts' not in deck" end]),
ExpandDiskEdit
erlang
Cards = sofs:to_external(sofs:product(sofs:set(Suites), sofs:set(Faces))),

io:format("Deck has ~B cards~n", [length(Cards)]),
IsMember = lists:member({h, 'A'}, Cards),
io:format("~s~n", [if IsMember -> "Deck contains 'Ace of Hearts'" ; true -> "'Ace of Hearts' not in deck" end]),
DiskEdit
erlang
Deck2 = [{S, V} || S <- [d, c, h, s], V <- [2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A']],
52 = length(Deck2),
true = lists:member({h, 'A'}, Deck2).

ExpandDiskEdit
cpp C++/CLI .NET 2.0
Specialized::StringCollection^ cards = gcnew Specialized::StringCollection;

for each(String^ suite in suites)
for each(String^ face in faces)
cards->Add(makeCard(suite, face));

Console::WriteLine("Deck has {0} cards", cards.Count);
if (cards->Contains(makeCard("h", "A"))) Console::WriteLine("Deck contains 'Ace of hearts'"); else Console::WriteLine("'Ace of hearts' not in deck");
ExpandDiskEdit
cpp C++11 (gcc 4.6/VC++ 2010)
auto suites = {"h", "d", "c", "s"};
auto faces = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
list<card> cards;

for (auto s: suites)
for (auto f: faces)
cards.push_back(make_pair(s,f));

cout << "Deck has " << cards.size() << " cards." << endl;

card ace_of_harts = make_pair("h", "A");
if (end(cards) != find_if(begin(cards), end(cards),
[&](const card& c) { return c == ace_of_harts; }))
cout << "Deck contain 'Ace of Harts'" << endl;
else
cout << "Deck lacks 'Ace of Harts'" << endl;

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