View Category
Define a class
Declare a class named Greeter that takes a string on creation and greets using this string if you call the
"greet" method.
fsharp
type Greeter(whom' : string) =
member this.greet() = printfn "Hello, %s!" whom'
(new Greeter("world")).greet()
member this.greet() = printfn "Hello, %s!" whom'
(new Greeter("world")).greet()
type Greeter(whom' : string) =
let whom : string = whom'
member this.greet() = printfn "Hello, %s!" whom
(new Greeter("world")).greet()
let whom : string = whom'
member this.greet() = printfn "Hello, %s!" whom
(new Greeter("world")).greet()
type Greeter =
class
val whom : string
new(whom') = { whom = whom' }
member this.greet() = printfn "Hello, %s!" this.whom
end
(new Greeter("world")).greet()
class
val whom : string
new(whom') = { whom = whom' }
member this.greet() = printfn "Hello, %s!" this.whom
end
(new Greeter("world")).greet()
fantom
class Greeter
{
private Str whom
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom") }
}
Greeter("world").greet
{
private Str whom
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom") }
}
Greeter("world").greet
groovy
// version using named parameters
class Greeter {
def whom
def greet() { println "Hello, $whom" }
}
new Greeter(whom:'world').greet()
class Greeter {
def whom
def greet() { println "Hello, $whom" }
}
new Greeter(whom:'world').greet()
// version using traditional constructor
class Greeter {
private whom
Greeter(whom) { this.whom = whom }
def greet() { println "Hello, $whom" }
}
new Greeter('world').greet()
class Greeter {
private whom
Greeter(whom) { this.whom = whom }
def greet() { println "Hello, $whom" }
}
new Greeter('world').greet()
csharp
using System;
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
Instantiate object with mutable state
Reimplement the Greeter class so that the
For example, if the greetee is changed to
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".
For example, if the greetee is changed to
'Tommy' using the setter, the 'greet' method would display:
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
fsharp
type Greeter(name:string) =
let mutable whom = name
member this.Whom
with get () = whom
and set v = whom <- v
member this.Greet() =
printfn "Hello, %s!" whom
let greeter = Greeter("World")
greeter.Greet()
greeter.Whom <- "Tommy"
greeter.Greet()
printfn "I have just greeted %s." greeter.Whom
let mutable whom = name
member this.Whom
with get () = whom
and set v = whom <- v
member this.Greet() =
printfn "Hello, %s!" whom
let greeter = Greeter("World")
greeter.Greet()
greeter.Whom <- "Tommy"
greeter.Greet()
printfn "I have just greeted %s." greeter.Whom
fantom
class Greeter
{
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom!") }
Str whom
}
greeter := Greeter("world")
greeter.greet
greeter.whom = "Tommy"
echo("I have just greeted ${greeter.whom}.")
{
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom!") }
Str whom
}
greeter := Greeter("world")
greeter.greet
greeter.whom = "Tommy"
echo("I have just greeted ${greeter.whom}.")
groovy
class Greeter {
def whom
def greet() { println "Hello, $whom!" }
}
greeter = new Greeter(whom:"world"); greeter.greet()
greeter.whom = 'Tommy'; greeter.greet()
println "I have just greeted $greeter.whom"
def whom
def greet() { println "Hello, $whom!" }
}
greeter = new Greeter(whom:"world"); greeter.greet()
greeter.whom = 'Tommy'; greeter.greet()
println "I have just greeted $greeter.whom"
csharp
class Greeter
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
Implement Inheritance Heirarchy
Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:
* A non-mutable
* A
* A
* A non-mutable
'name' property or data member set by derived or descendant classes at construction time
* A
'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A
'print' method (also for overriding) will display the shape's name, area, and all shape-specific values
Two derived or descendant classes will be created:
* Circle -> Constructor requires a 'radius' argument, and a 'circumference' method to be implemented
* Rectangle -> Constructor requires 'length' and 'breadth' arguments, and a 'perimeter' method to be implemented
Instantiate an object of each class, and invoke each objects 'print' method to show relevant details.
fsharp
[<AbstractClass>]
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit
type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius
type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth
let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)
c.Print()
printfn ""
r.Print()
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit
type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius
type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth
let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)
c.Print()
printfn ""
r.Print()
fantom
abstract class Shape
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
groovy
abstract class Shape {
final name
Shape(name) { this.name = name }
abstract area()
abstract print()
}
class Circle extends Shape {
final radius
Circle(radius) {
super('circle')
this.radius = radius
}
def area() { Math.PI * radius * radius }
def circumference() { 2 * Math.PI * radius }
def print() {
println "I am a $name with ->"
printf 'Radius: %.2f\n', radius
printf 'Area: %.2f\n', area()
printf 'Circumference: %.2f\n', circumference()
}
}
class Rectangle extends Shape {
final length, breadth
def Rectangle(length, breadth) {
super("rectangle")
this.length = length
this.breadth = breadth
}
def area() { length * breadth }
def perimeter() { 2 * length + 2 * breadth }
def print() {
println "I am a $name with ->"
printf 'Length, Width: %.2f, %.2f\n', length, breadth
printf 'Area: %.2f\n', area()
printf 'Perimeter: %.2f\n', perimeter()
}
}
shapes = [new Circle(4.2), new Rectangle(2.7, 3.1), new Rectangle(6.2, 2.6), new Circle(17.3)]
shapes.each { shape -> shape.print() }
final name
Shape(name) { this.name = name }
abstract area()
abstract print()
}
class Circle extends Shape {
final radius
Circle(radius) {
super('circle')
this.radius = radius
}
def area() { Math.PI * radius * radius }
def circumference() { 2 * Math.PI * radius }
def print() {
println "I am a $name with ->"
printf 'Radius: %.2f\n', radius
printf 'Area: %.2f\n', area()
printf 'Circumference: %.2f\n', circumference()
}
}
class Rectangle extends Shape {
final length, breadth
def Rectangle(length, breadth) {
super("rectangle")
this.length = length
this.breadth = breadth
}
def area() { length * breadth }
def perimeter() { 2 * length + 2 * breadth }
def print() {
println "I am a $name with ->"
printf 'Length, Width: %.2f, %.2f\n', length, breadth
printf 'Area: %.2f\n', area()
printf 'Perimeter: %.2f\n', perimeter()
}
}
shapes = [new Circle(4.2), new Rectangle(2.7, 3.1), new Rectangle(6.2, 2.6), new Circle(17.3)]
shapes.each { shape -> shape.print() }
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
Implement and use an Interface
Create a Serializable interface consisting of
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
Next, create a Person class which has
'save' and 'restore' methods, each of which:
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
'int' and 'string')
Next, create a Person class which has
'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
fsharp
// Since everyone else is using built-in functionality instead of
// defining an interface as required, I won't buck the trend.
// Maybe this problem should be named "Use serialization features" instead
// of "Implement and use an Interface"
open System
open System.IO
open System.Runtime.Serialization.Formatters.Binary
[<Serializable>]
type Person(name:string, age:int) =
member this.Name = name
member this.Age = age
let serialize x =
use ms = new MemoryStream()
let bf = new BinaryFormatter()
bf.Serialize(ms, x)
ms.ToArray()
let deserialize<'a> bytes =
use ms = new MemoryStream(bytes:byte[])
let bf = new BinaryFormatter()
bf.Deserialize(ms) :?> 'a
let before = Person("Joel", 35)
let bytes = serialize before
let after = deserialize<Person> bytes
printfn "Before: %s, %i" before.Name before.Age
printfn "After: %s, %i" after.Name after.Age
// defining an interface as required, I won't buck the trend.
// Maybe this problem should be named "Use serialization features" instead
// of "Implement and use an Interface"
open System
open System.IO
open System.Runtime.Serialization.Formatters.Binary
[<Serializable>]
type Person(name:string, age:int) =
member this.Name = name
member this.Age = age
let serialize x =
use ms = new MemoryStream()
let bf = new BinaryFormatter()
bf.Serialize(ms, x)
ms.ToArray()
let deserialize<'a> bytes =
use ms = new MemoryStream(bytes:byte[])
let bf = new BinaryFormatter()
bf.Deserialize(ms) :?> 'a
let before = Person("Joel", 35)
let bytes = serialize before
let after = deserialize<Person> bytes
printfn "Before: %s, %i" before.Name before.Age
printfn "After: %s, %i" after.Name after.Age
fantom
@Serializable
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
groovy
// Built-in functionality but with slightly different names. Showing usage:
class Person implements Serializable { String name; int age }
p1 = new Person(name:'John', age:21)
p2 = null
output = new ByteArrayOutputStream() // or FileOutputStream, etc.
output.withObjectOutputStream { oos -> oos << p1 }
input = new ByteArrayInputStream(output.toByteArray())
input.withObjectInputStream(getClass().classLoader){ ois -> p2 = ois.readObject() }
assert p2.name == 'John'
assert p2.age == 21
class Person implements Serializable { String name; int age }
p1 = new Person(name:'John', age:21)
p2 = null
output = new ByteArrayOutputStream() // or FileOutputStream, etc.
output.withObjectOutputStream { oos -> oos << p1 }
input = new ByteArrayInputStream(output.toByteArray())
input.withObjectInputStream(getClass().classLoader){ ois -> p2 = ois.readObject() }
assert p2.name == 'John'
assert p2.age == 21
