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Define an empty map
perl
# %map = {}
# This was wrong, that would have created a hash with one key
# of the stringified hash reference (HASH(0xNUMBERSHERE)) and a
# value of 'undef', as well as triggering a
# "Reference found where even-sized list expected" with the warnings
# pragma enabled
my %map;
# This was wrong, that would have created a hash with one key
# of the stringified hash reference (HASH(0xNUMBERSHERE)) and a
# value of 'undef', as well as triggering a
# "Reference found where even-sized list expected" with the warnings
# pragma enabled
my %map;
cpp
Hashtable^ hash = gcnew Hashtable;
Generic::Dictionary<String^, String^>^ dict = gcnew Generic::Dictionary<String^, String^>();
std::map<int, std::string> m;
Define an unmodifiable empty map
perl
# perl does not provide unmodifiable maps/hashes, but you could use "constant
# functions", if you really need them
# 2011-07-06 Not actually true, see Hash::Util::lock_hash;
sub MAP () { {} }
# functions", if you really need them
# 2011-07-06 Not actually true, see Hash::Util::lock_hash;
sub MAP () { {} }
use Hash::Util qw/lock_hash/;
# two lines
my %hash;
lock_hash(%hash);
# or in one line
lock_hash(my %locked_hash);
# two lines
my %hash;
lock_hash(%hash);
# or in one line
lock_hash(my %locked_hash);
cpp
const std::map<T1,T2> immutable_map_instance_of_type_t1_to_t2;
Define an initial map
Define the map
{circle:1, triangle:3, square:4}
perl
%map = (circle => 1, triangle => 3, square => 4);
cpp
Hashtable^ shapes = gcnew Hashtable;
shapes->Add("circle", 1);
shapes->Add("triangle", 3);
shapes->Add("square", 4);
shapes->Add("circle", 1);
shapes->Add("triangle", 3);
shapes->Add("square", 4);
Generic::Dictionary<String^, int>^ shapes = gcnew Generic::Dictionary<String^, int>();
shapes->Add("circle", 1);
shapes->Add("triangle", 3);
shapes->Add("square", 4);
shapes->Add("circle", 1);
shapes->Add("triangle", 3);
shapes->Add("square", 4);
map<string, int> shapes;
shapes["circle"] = 1;
shapes["triangle"] = 3;
shapes["square"] = 4;
shapes["circle"] = 1;
shapes["triangle"] = 3;
shapes["square"] = 4;
Check if a key exists in a map
Given a map pets
{joe:cat,mary:turtle,bill:canary} print "ok" if an pet exists for "mary"
perl
%pets = (joe => 'cat', mary => 'turtle', bill => 'canary');
print 'ok' if ($pets{'mary'});
print 'ok' if ($pets{'mary'});
%pets = (joe => 'cat', mary => 'turtle', bill => 'canary');
print 'ok' if $pets{'mary'};
print 'ok' if $pets{'mary'};
print 'ok' if $pets{mary};
print 'ok' if exists $pets{mary}
cpp
if (pets->ContainsKey("mary")) Console::WriteLine("ok");
if (pets.find("mary") != pets.end()){
std::cout << "ok" << std::endl;
}
std::cout << "ok" << std::endl;
}
if (pets.count("mary") > 0)
cout << "ok" << endl;
cout << "ok" << endl;
Retrieve a value from a map
Given a map pets
{joe:cat,mary:turtle,bill:canary} print the pet for "joe" ("cat")
perl
%pets = (joe => 'cat', mary => 'turtle', bill=>'canary');
print $pets{joe};
print $pets{joe};
cpp
if (pets->ContainsKey("joe")) Console::WriteLine(pets["joe"]);
cout << pets["joe"] << endl;
Add an entry to a map
Given an empty pets map, add the mapping from
"rob" to "dog"
perl
$pets{rob} = 'dog';
cpp
pets->Add("rob", "dog");
pets["rob"] = "dog";
Remove an entry from a map
Given a map pets
{joe:cat,mary:turtle,bill:canary} remove the mapping for "bill" and print "canary"
perl
print delete $pets{bill};
cpp
if (pets->ContainsKey("bill"))
{
String^ value = safe_cast<String^>(pets["bill"]); pets->Remove("bill");
Console::WriteLine("{0}", value);
}
{
String^ value = safe_cast<String^>(pets["bill"]); pets->Remove("bill");
Console::WriteLine("{0}", value);
}
Create a histogram map from a list
Given the list
[a,b,a,c,b,b], produce a map {a:2, b:3, c:1} which contains the count of each unique item in the list
perl
foreach(@list) {
$histogram{$_}++;
}
$histogram{$_}++;
}
$histogram{$_}++ for @list;
cpp
for each(String^ entry in input) hash[entry] = hash->ContainsKey(entry)
? Convert::ToInt32(hash[entry]->ToString()) + 1 : 1;
? Convert::ToInt32(hash[entry]->ToString()) + 1 : 1;
for each(String^ entry in input) dict[entry] = dict->ContainsKey(entry) ? dict[entry] + 1 : 1;
map<string,int> hist;
for (auto e: { "a","b","a","c","b","b" })
++hist[e];
for (auto e: hist)
cout << e.first << " : " << e.second << endl;
for (auto e: { "a","b","a","c","b","b" })
++hist[e];
for (auto e: hist)
cout << e.first << " : " << e.second << endl;
csharp
using System.Collections.Generic;
using System.Linq;
// This is a "functional" C# approach
// NOTE: In C# "maps" are of type Dictionary<Tkey, TValue>
// so our histogram map is of type Dictionary<object, int>
public class HistogramMap {
public Dictionary<object, int> FromList(List<object> list) {
// The "Aggregate" method works like "inject" in many other languages.
return list.Aggregate(
new Dictionary<object, int>(),
(map, obj) => {
// If this is the first time we've seen this obj, set the count to 0
if (!map.ContainsKey(obj)) map[obj] = 0;
// Increment the count
map[obj]++;
// Return the map for the next iteration.
// NOTE: This does NOT return from our "FromList" method
return map;
}
);
}
public static void Main() {
// Create our Histogram Map from a new list
var map = new HistogramMap().FromList(
new List<object>() { 'a', 'b', 'a', 'c', 'b', 'b' }
);
// This just prints the result
System.Console.WriteLine (
string.Join (", ",
// "Select" works like "map" or "collect" in many other languages
map.Select( kvp =>
string.Format("{0} : {1}", kvp.Key, kvp.Value)
).ToArray()
)
);
}
}
using System.Linq;
// This is a "functional" C# approach
// NOTE: In C# "maps" are of type Dictionary<Tkey, TValue>
// so our histogram map is of type Dictionary<object, int>
public class HistogramMap {
public Dictionary<object, int> FromList(List<object> list) {
// The "Aggregate" method works like "inject" in many other languages.
return list.Aggregate(
new Dictionary<object, int>(),
(map, obj) => {
// If this is the first time we've seen this obj, set the count to 0
if (!map.ContainsKey(obj)) map[obj] = 0;
// Increment the count
map[obj]++;
// Return the map for the next iteration.
// NOTE: This does NOT return from our "FromList" method
return map;
}
);
}
public static void Main() {
// Create our Histogram Map from a new list
var map = new HistogramMap().FromList(
new List<object>() { 'a', 'b', 'a', 'c', 'b', 'b' }
);
// This just prints the result
System.Console.WriteLine (
string.Join (", ",
// "Select" works like "map" or "collect" in many other languages
map.Select( kvp =>
string.Format("{0} : {1}", kvp.Key, kvp.Value)
).ToArray()
)
);
}
}
new[] {"a","b","a","c","b","b"}
.GroupBy(s => s)
.Select(s => new { Value = s.Key, Count = s.Count() })
.ToList()
.ForEach(e => Console.WriteLine("{0} : {1} ", e.Value, e.Count));
.GroupBy(s => s)
.Select(s => new { Value = s.Key, Count = s.Count() })
.ToList()
.ForEach(e => Console.WriteLine("{0} : {1} ", e.Value, e.Count));
Categorise a list
Given the list
[one, two, three, four, five] produce a map {3:[one, two], 4:[four, five], 5:[three]} which sorts elements into map entries based on their length
perl
@list = qw(one two three four five);
push @{$map{length($_)}}, $_ for (@list);
push @{$map{length($_)}}, $_ for (@list);
cpp
for each(String^ entry in input)
{
key = entry->Length;
if (!hash->ContainsKey(key)) hash[key] = gcnew ArrayList;
safe_cast<ArrayList^>(hash[key])->Add(entry);
}
{
key = entry->Length;
if (!hash->ContainsKey(key)) hash[key] = gcnew ArrayList;
safe_cast<ArrayList^>(hash[key])->Add(entry);
}
csharp
using System.Collections.Generic;
using System.Linq;
public class ListCategorizer {
public static void Main() {
var list = new List<string>() { "one", "two", "three", "four", "five" };
var categories = list.GroupBy(el => el.Length)
.ToDictionary( g => g.Key, // key
g => g.ToList() ); // value
}
}
using System.Linq;
public class ListCategorizer {
public static void Main() {
var list = new List<string>() { "one", "two", "three", "four", "five" };
var categories = list.GroupBy(el => el.Length)
.ToDictionary( g => g.Key, // key
g => g.ToList() ); // value
}
}
