View Problem
OOP

Instantiate object with mutable state

Reimplement the Greeter class so that the 'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".

For example, if the greetee is changed to 'Tommy' using the setter, the 'greet' method would display:

Hello, Tommy!

The getter would then be used to display the line:

I have just greeted Tommy.
DiskEdit
perl > 5.005
package Greeter;
sub new {
my ($class, $whom) = @_;
bless {whom => $whom}, $class;
}
sub whom {
my ($self, $whom) = @_;
if ($whom) { $self->{whom} = $whom; }
else { return $self->{whom} }
}
sub greet {
my ($self) = @_;
my $whom = $self->{whom};
print "Hello, $whom!\n";
}
package main;

my $g = new Greeter ("world");
$g->greet;

$g->whom("Tommy");
$g->greet;
print "I have just greeted " . $g->whom . "\n";
DiskEdit
cpp
#include <iostream>

using namespace std;

class Greeter {
string whom_;

public:
Greeter(const string &whom) : whom_(whom) {}

string get_whom() const {
return whom_;
}

void set_whom(const string &whom) {
whom_ = whom;
}

void greet() const {
cout << "Hello " << whom_ << "!" << endl;
}
};

int main()
{
Greeter greeter("world");
greeter.greet();
greeter.set_whom("Tommy");
greeter.greet();
cout << "I have just greeted " + greeter.get_whom() << "." << endl;
}
DiskEdit
csharp
class Greeter
{
public string Name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}

public Greeter(string name){
this.Name = name;
}

// Driver
public static void Main()
{
var g = new Greeter("Dante");

g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}

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