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Define a class
Declare a class named Greeter that takes a string on creation and greets using this string if you call the
"greet" method.
php
class Greeter {
private $whom;
public function __construct($whom) {
$this->whom = $whom;
}
public function greet() {
echo "Hello $this->whom.";
}
}
$g = new Greeter("Giacomo Girolamo");
$g->greet();
private $whom;
public function __construct($whom) {
$this->whom = $whom;
}
public function greet() {
echo "Hello $this->whom.";
}
}
$g = new Greeter("Giacomo Girolamo");
$g->greet();
erlang
Greeter = make_greeter("world!"),
Greeter(greet).
Greeter(greet).
csharp
using System;
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
fantom
class Greeter
{
private Str whom
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom") }
}
Greeter("world").greet
{
private Str whom
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom") }
}
Greeter("world").greet
Instantiate object with mutable state
Reimplement the Greeter class so that the
For example, if the greetee is changed to
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".
For example, if the greetee is changed to
'Tommy' using the setter, the 'greet' method would display:
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
php
class Greeter {
private $whom;
public function __construct($whom) {
$this->whom = $whom;
}
public function greet() {
echo "Hello $this->whom.\n";
}
public function getWhom() {
return $this->whom;
}
public function setWhom($whom) {
$this->whom = $whom;
}
}
$g = new Greeter("Giacomo Girolamo");
$g->greet();
$g->setWhom("Jean-Jaques");
$g->greet();
echo "I have just greeted " . $g->getWhom() . ".\n";
private $whom;
public function __construct($whom) {
$this->whom = $whom;
}
public function greet() {
echo "Hello $this->whom.\n";
}
public function getWhom() {
return $this->whom;
}
public function setWhom($whom) {
$this->whom = $whom;
}
}
$g = new Greeter("Giacomo Girolamo");
$g->greet();
$g->setWhom("Jean-Jaques");
$g->greet();
echo "I have just greeted " . $g->getWhom() . ".\n";
csharp
class Greeter
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
fantom
class Greeter
{
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom!") }
Str whom
}
greeter := Greeter("world")
greeter.greet
greeter.whom = "Tommy"
echo("I have just greeted ${greeter.whom}.")
{
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom!") }
Str whom
}
greeter := Greeter("world")
greeter.greet
greeter.whom = "Tommy"
echo("I have just greeted ${greeter.whom}.")
Implement Inheritance Heirarchy
Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:
* A non-mutable
* A
* A
* A non-mutable
'name' property or data member set by derived or descendant classes at construction time
* A
'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A
'print' method (also for overriding) will display the shape's name, area, and all shape-specific values
Two derived or descendant classes will be created:
* Circle -> Constructor requires a 'radius' argument, and a 'circumference' method to be implemented
* Rectangle -> Constructor requires 'length' and 'breadth' arguments, and a 'perimeter' method to be implemented
Instantiate an object of each class, and invoke each objects 'print' method to show relevant details.
php
<?php
abstract class Shape
{
protected $name;
abstract public function area ();
abstract public function _print ();
public function __construct ($name)
{
$this->name = $name;
}
}
class Circle extends Shape
{
protected $radius;
public function __construct ($radius)
{
parent::__construct('Circle');
$this->radius = $radius;
}
public function area ()
{
return pi() * $this->radius * $this->radius;
}
public function circumference ()
{
return 2 * pi() * $this->radius;
}
public function _print ()
{
print("I am a {$this->name} with ->\n");
print(" Radius: {$this->radius}\n");
print(" Area: {$this->area()}\n");
print(" Circumference {$this->circumference()}\n");
}
}
class Rectangle extends Shape
{
protected $length;
protected $breadth;
public function __construct ($length, $breadth)
{
parent::__construct('Rectangle');
$this->length = $length;
$this->breadth = $breadth;
}
public function area ()
{
return $this->length * $this->breadth;
}
public function perimeter ()
{
return (2 * $this->length) + (2 * $this->breadth);
}
public function _print ()
{
print("I am a {$this->name} with ->\n");
print(" Length, Width: {$this->length}, {$this->breadth}\n");
print(" Area: {$this->area()}\n");
print(" Perimeter: {$this->perimeter()}\n");
}
}
$shapes = array(new Circle(4.2) , new Rectangle(2.7, 3.1) , new Rectangle(6.2, 2.6) , new Circle(17.3));
foreach ($shapes as $shape) {
$shape->_print();
}
abstract class Shape
{
protected $name;
abstract public function area ();
abstract public function _print ();
public function __construct ($name)
{
$this->name = $name;
}
}
class Circle extends Shape
{
protected $radius;
public function __construct ($radius)
{
parent::__construct('Circle');
$this->radius = $radius;
}
public function area ()
{
return pi() * $this->radius * $this->radius;
}
public function circumference ()
{
return 2 * pi() * $this->radius;
}
public function _print ()
{
print("I am a {$this->name} with ->\n");
print(" Radius: {$this->radius}\n");
print(" Area: {$this->area()}\n");
print(" Circumference {$this->circumference()}\n");
}
}
class Rectangle extends Shape
{
protected $length;
protected $breadth;
public function __construct ($length, $breadth)
{
parent::__construct('Rectangle');
$this->length = $length;
$this->breadth = $breadth;
}
public function area ()
{
return $this->length * $this->breadth;
}
public function perimeter ()
{
return (2 * $this->length) + (2 * $this->breadth);
}
public function _print ()
{
print("I am a {$this->name} with ->\n");
print(" Length, Width: {$this->length}, {$this->breadth}\n");
print(" Area: {$this->area()}\n");
print(" Perimeter: {$this->perimeter()}\n");
}
}
$shapes = array(new Circle(4.2) , new Rectangle(2.7, 3.1) , new Rectangle(6.2, 2.6) , new Circle(17.3));
foreach ($shapes as $shape) {
$shape->_print();
}
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
fantom
abstract class Shape
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
Implement and use an Interface
Create a Serializable interface consisting of
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
Next, create a Person class which has
'save' and 'restore' methods, each of which:
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
'int' and 'string')
Next, create a Person class which has
'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
php
class Person implements Serializable {
private $name;
private $age;
public function __construct($name, $age) {
$this->name = $name;
$this->age = $age;
}
public function serialize() {
return serialize(array($this->name, $this->age));
}
public function unserialize($serialized) {
list($this->name, $this->age) = unserialize($serialized);
}
public function getData() {
return array($this->name, $this->age);
}
}
$obj = new Person('Gaylord Focker', 21);
file_put_contents('person.dump', serialize($obj));
$newobj = unserialize(file_get_contents('person.dump'));
var_dump($newobj->getData());
private $name;
private $age;
public function __construct($name, $age) {
$this->name = $name;
$this->age = $age;
}
public function serialize() {
return serialize(array($this->name, $this->age));
}
public function unserialize($serialized) {
list($this->name, $this->age) = unserialize($serialized);
}
public function getData() {
return array($this->name, $this->age);
}
}
$obj = new Person('Gaylord Focker', 21);
file_put_contents('person.dump', serialize($obj));
$newobj = unserialize(file_get_contents('person.dump'));
var_dump($newobj->getData());
fantom
@Serializable
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
