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OOP

Define a class

Declare a class named Greeter that takes a string on creation and greets using this string if you call the "greet" method.
python
class Greeter(object):
""" Greet someone.
"""
def __init__(self, whom):
self._whom = whom
def greet(self):
print "Hello, %s!" % self._whom

Greeter("world").greet()
clojure
(defprotocol IGreeter
(greet [this]))

(deftype Greeter [whom]
IGreeter
(greet [this]
(println (str "Hello, " whom))))

(greet (Greeter. "world"))
(defn greeter [whom]
{:whom whom})

(defn greet [g]
(println (str "Hello, " (:whom g))))

(greet (greeter "world"))
csharp
using System;

class Greeter
{
private string name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",name);
}

public Greeter(string name){
this.name = name;
}
}

class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
erlang
Greeter = make_greeter("world!"),
Greeter(greet).
cpp
class Greeter
{
public:
Greeter(const std::string& whom);
void greet() const;

private:
std::string whom;
};

int main()
{
Greeter* gp = new Greeter("world");
gp->greet();
delete gp;
}

Greeter::Greeter(const std::string& whom) : whom(whom) {}

void Greeter::greet() const
{
std::cout << "Hello, " << whom << std::endl;
}
public ref class Greeter
{
public:
Greeter(String^ whom);
void greet();

private:
initonly String^ whom;
};

int main()
{
(gcnew Greeter(L"world"))->greet();
}

Greeter::Greeter(String^ whom) : whom(whom) {}

void Greeter::greet()
{
Console::WriteLine(L"Hello, {0}", whom);
}

Instantiate object with mutable state

Reimplement the Greeter class so that the 'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".

For example, if the greetee is changed to 'Tommy' using the setter, the 'greet' method would display:

Hello, Tommy!

The getter would then be used to display the line:

I have just greeted Tommy.
python

class Greeter(object):
_whom = None

def __init__(self, whom):
self._whom = whom

@property
def whom(self):
return self._whom

@propset(whom)
def whom(self, value=None):
self._whom = value

def greet(self):
print 'Helo, %s!' % self._whom

greeter = Greeter('Winston')
greeter.greet()
greeter.whom = 'Tommy'
greeter.greet()
# required for Python 2.5 or less
def propset(prop):
assert isinstance(prop, property)
def helper(func):
return property(prop.fget, func, prop.fdel, prop.__doc__)
return helper

class Greeter(object):
_whom = None

def __init__(self, whom):
self._whom = whom

@property
def whom(self):
return self._whom

@propset(whom)
def whom(self, value=None):
self._whom = value

def greet(self):
print 'Helo, %s!' % self._whom

greeter = Greeter('Winston')
greeter.greet()
greeter.whom = 'Tommy'
greeter.greet()
clojure
(defn greeter [whom]
(atom {:whom whom}))

(defn get-whom [g]
(:whom @g))

(defn set-whom [g whom]
(swap! g #(conj % {:whom whom})))

(defn greet [g]
(println (str "Hello, " (:whom @g) "!")))

; using the "class"
(let [g (greeter "world")]
(greet g)
(set-whom g "Tommy")
(greet g)
(println (str "I have just greeted " (get-whom g) ".")))

; or same effect without using any variables
(println (str "I have just greeted "
(get-whom (doto (greeter "world")
(greet)
(set-whom "Tommy")
(greet)))
"."))
csharp
class Greeter
{
public string Name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}

public Greeter(string name){
this.Name = name;
}

// Driver
public static void Main()
{
var g = new Greeter("Dante");

g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
cpp
#include <iostream>

using namespace std;

class Greeter {
string whom_;

public:
Greeter(const string &whom) : whom_(whom) {}

string get_whom() const {
return whom_;
}

void set_whom(const string &whom) {
whom_ = whom;
}

void greet() const {
cout << "Hello " << whom_ << "!" << endl;
}
};

int main()
{
Greeter greeter("world");
greeter.greet();
greeter.set_whom("Tommy");
greeter.greet();
cout << "I have just greeted " + greeter.get_whom() << "." << endl;
}

Implement Inheritance Heirarchy

Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:

* A non-mutable 'name' property or data member set by derived or descendant classes at construction time
* A 'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A 'print' method (also for overriding) will display the shape's name, area, and all shape-specific values

Two derived or descendant classes will be created:
* Circle    -> Constructor requires a '
radius' argument, and a 'circumference' method to be implemented  
* Rectangle -> Constructor requires '
length' and 'breadth' arguments, and a 'perimeter' method to be implemented 

Instantiate an object of each class, and invoke each objects '
print' method to show relevant details.
python
#Start with the import statements.
import math # necessary to get the value of pi

class Shape(object):
"""Shape Class"""
def __init__(self):
"""Constructor method"""
pass #Do nothing here
def area(self):
"""The area method"""
pass #Do nothing here
def print_(self):
"""
The print method. Note the trailing underscore - this is because
there is a reserved statement called 'print' in python 2.x. The
trailing underscore is the accepted method of re-using names without
rebinding them
"""
print 'The name is: %s' % self.name #Print the only property we currently have

def _getName(self):
"""The getter method for the 'name' property.
Note that getter methods are generally discouraged in python"""
return self._name

_name = None # The leading underscore gives a weak non-public value
# to a variable. Two leading underscores will mangle its
# name at runtime, to make it more difficult to access.
# Note there is no real 'private' variable type in python.
name = property(_getName, doc='The name of this object')
# property statements work like: property(fget=None, fset=None, fdel=None, doc=None)

class Circle(Shape):
"""Circle Class - a sub class of shape"""
def __init__(self, radius, name='Circle'):
"""Constructor method again"""
Shape.__init__(self) # init the super class
self.radius = radius # Store the radius
self._setCircumference()# Function call
self._name = name

def _setCircumference(self):
self.circumference = 2*math.pi*self.radius

def area(self):
'''Return the area of this circle'''
tmpAera = math.pi * self.radius**2
return tmpAera
def print_(self):
'''The print method'''
super(Circle, self).print_() # This calls the print_ method in
# the super classes of Circle, in
# this case Shape
print 'The radius is: %f' % self.radius
print 'The circumference is %f' % self.circumference
print 'The area is: %f' % self.area()

class Rectangle(Shape):
"""The Rectangle Class"""
def __init__(self, length, breadth, name='Rectangle'):
Shape.__init__(self)
self._name = name
self.length = length
self.breadth = breadth
self.perimeter()
def area(self):
return self.breadth*self.length
def perimeter(self):
self._perimeter = self.breadth*2+self.length*2
return self._perimeter # You have a method return a value and still
# safely call it without handling the return
# value. This would be collected by garbage
# collection.
def print_(self):
super(Rectangle, self).print_()
print 'The length is %f and the breadth is %f' %(self.length, self.breadth)
print 'The perimeter is: %f' %self._perimeter
print 'The area is: %f' % self.area()

if __name__ == '__main__':
rectangle = Rectangle(5,3)
circle = Circle(5, name='Round and Round')
rectangle.print_()
circle.print_()
clojure
(defmulti area :Shape)
(defmulti print :Shape)

; Circle methods
(defn circle [r]
{:Shape :Circle
:name "Circle"
:radius r})

(defn circumference [c]
(* 2 Math/PI (:radius c)))

(defmethod area :Circle [c]
(* Math/PI (:radius c) (:radius c)))

(defmethod print :Circle [c]
(println (format "I am a %s with ->" (:name c)))
(println (format "Radius: %.2f" (:radius c)))
(println (format "Area: %.2f" (area c)))
(println (format "Circumference: %.2f" (circumference c))))

; Rectangle methods
(defn rectangle [l b]
{:Shape :Rectangle
:name "Rectangle"
:length l
:breadth b})

(defn perimeter [r]
(+ (* 2 (:length r)) (* 2 (:breadth r))))

(defmethod area :Rectangle [r]
(* (:length r) (:breadth r)))

(defmethod print :Rectangle [r]
(println (format "I am a %s with ->" (:name r)))
(println (format "Length, Width: %.2f, %.2f" (:length r) (:breadth r)))
(println (format "Area: %.2f" (area r)))
(println (format "Perimeter: %.2f" (perimeter r))))

; usage of the "classes"
(let [shapes (list (circle 4.2) (rectangle 2.7 3.1) (rectangle 6.2 2.6) (circle 17.3))]
(doseq [shape shapes]
(print shape)))
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}

public class Circle : IShape {

private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}

public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}

public class Rectangle : IShape {

private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}

public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}

// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();

Console.WriteLine();

var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
cpp
#include <string>
#include <iostream>

using namespace std;

static const double PI = 3.141592;

class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};

class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};

class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};

int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}

Implement and use an Interface

Create a Serializable interface consisting of 'save' and 'restore' methods, each of which:

* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types 'int' and 'string')

Next, create a Person class which has 'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
python
import pickle

class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def __str__(self):
return "Name: {name}, age: {age}".format(name=self.name, age=self.age)


person = Person("Gaylord Focker", 21)
with open("person.pickle", "wb") as outstream:
pickle.dump(person, outstream)
with open("person.pickle", "rb") as instream:
deserialized_person = pickle.load(instream)
print(deserialized_person)
clojure
(defn person [name age]
{:name name :age age})

(defn show [p]
(println (format "Name=%s Age=%d" (:name p) (:age p))))

(defn save [p filename]
(with-out-writer filename (pr p)))

(defn restore [filename]
(read (PushbackReader. (reader filename))))

(let [p (person "Ken" 38)]
(show p)
(save p *person-fn*))

(let [ser-p (restore *person-fn*)]
(show ser-p))
cpp
struct person
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}

string name_;
int age_;

template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};


int main()
{
const char *fn = "filename.txt";

person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}

person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}

cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}