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OOP

Implement Inheritance Heirarchy

Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:

* A non-mutable 'name' property or data member set by derived or descendant classes at construction time
* A 'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A 'print' method (also for overriding) will display the shape's name, area, and all shape-specific values

Two derived or descendant classes will be created:
* Circle    -> Constructor requires a '
radius' argument, and a 'circumference' method to be implemented  
* Rectangle -> Constructor requires '
length' and 'breadth' arguments, and a 'perimeter' method to be implemented 

Instantiate an object of each class, and invoke each objects '
print' method to show relevant details.
python
#Start with the import statements.
import math # necessary to get the value of pi

class Shape(object):
"""Shape Class"""
def __init__(self):
"""Constructor method"""
pass #Do nothing here
def area(self):
"""The area method"""
pass #Do nothing here
def print_(self):
"""
The print method. Note the trailing underscore - this is because
there is a reserved statement called 'print' in python 2.x. The
trailing underscore is the accepted method of re-using names without
rebinding them
"""
print 'The name is: %s' % self.name #Print the only property we currently have

def _getName(self):
"""The getter method for the 'name' property.
Note that getter methods are generally discouraged in python"""
return self._name

_name = None # The leading underscore gives a weak non-public value
# to a variable. Two leading underscores will mangle its
# name at runtime, to make it more difficult to access.
# Note there is no real 'private' variable type in python.
name = property(_getName, doc='The name of this object')
# property statements work like: property(fget=None, fset=None, fdel=None, doc=None)

class Circle(Shape):
"""Circle Class - a sub class of shape"""
def __init__(self, radius, name='Circle'):
"""Constructor method again"""
Shape.__init__(self) # init the super class
self.radius = radius # Store the radius
self._setCircumference()# Function call
self._name = name

def _setCircumference(self):
self.circumference = 2*math.pi*self.radius

def area(self):
'''Return the area of this circle'''
tmpAera = math.pi * self.radius**2
return tmpAera
def print_(self):
'''The print method'''
super(Circle, self).print_() # This calls the print_ method in
# the super classes of Circle, in
# this case Shape
print 'The radius is: %f' % self.radius
print 'The circumference is %f' % self.circumference
print 'The area is: %f' % self.area()

class Rectangle(Shape):
"""The Rectangle Class"""
def __init__(self, length, breadth, name='Rectangle'):
Shape.__init__(self)
self._name = name
self.length = length
self.breadth = breadth
self.perimeter()
def area(self):
return self.breadth*self.length
def perimeter(self):
self._perimeter = self.breadth*2+self.length*2
return self._perimeter # You have a method return a value and still
# safely call it without handling the return
# value. This would be collected by garbage
# collection.
def print_(self):
super(Rectangle, self).print_()
print 'The length is %f and the breadth is %f' %(self.length, self.breadth)
print 'The perimeter is: %f' %self._perimeter
print 'The area is: %f' % self.area()

if __name__ == '__main__':
rectangle = Rectangle(5,3)
circle = Circle(5, name='Round and Round')
rectangle.print_()
circle.print_()
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}

public class Circle : IShape {

private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}

public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}

public class Rectangle : IShape {

private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}

public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}

// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();

Console.WriteLine();

var r = new Rectangle(2.2, 3.3);
r.Print();
}
}

Implement and use an Interface

Create a Serializable interface consisting of 'save' and 'restore' methods, each of which:

* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types 'int' and 'string')

Next, create a Person class which has 'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
python
import pickle

class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def __str__(self):
return "Name: {name}, age: {age}".format(name=self.name, age=self.age)


person = Person("Gaylord Focker", 21)
with open("person.pickle", "wb") as outstream:
pickle.dump(person, outstream)
with open("person.pickle", "rb") as instream:
deserialized_person = pickle.load(instream)
print(deserialized_person)