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OOP

Implement Inheritance Heirarchy

Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:

* A non-mutable 'name' property or data member set by derived or descendant classes at construction time
* A 'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A 'print' method (also for overriding) will display the shape's name, area, and all shape-specific values

Two derived or descendant classes will be created:
* Circle    -> Constructor requires a '
radius' argument, and a 'circumference' method to be implemented  
* Rectangle -> Constructor requires '
length' and 'breadth' arguments, and a 'perimeter' method to be implemented 

Instantiate an object of each class, and invoke each objects '
print' method to show relevant details.
DiskEdit
python 2.5 or 2.6, not 3
#Start with the import statements.
import math # necessary to get the value of pi

class Shape(object):
"""Shape Class"""
def __init__(self):
"""Constructor method"""
pass #Do nothing here
def area(self):
"""The area method"""
pass #Do nothing here
def print_(self):
"""
The print method. Note the trailing underscore - this is because
there is a reserved statement called 'print' in python 2.x. The
trailing underscore is the accepted method of re-using names without
rebinding them
"""
print 'The name is: %s' % self.name #Print the only property we currently have

def _getName(self):
"""The getter method for the 'name' property.
Note that getter methods are generally discouraged in python"""
return self._name

_name = None # The leading underscore gives a weak non-public value
# to a variable. Two leading underscores will mangle its
# name at runtime, to make it more difficult to access.
# Note there is no real 'private' variable type in python.
name = property(_getName, doc='The name of this object')
# property statements work like: property(fget=None, fset=None, fdel=None, doc=None)

class Circle(Shape):
"""Circle Class - a sub class of shape"""
def __init__(self, radius, name='Circle'):
"""Constructor method again"""
Shape.__init__(self) # init the super class
self.radius = radius # Store the radius
self._setCircumference()# Function call
self._name = name

def _setCircumference(self):
self.circumference = 2*math.pi*self.radius

def area(self):
'''Return the area of this circle'''
tmpAera = math.pi * self.radius**2
return tmpAera
def print_(self):
'''The print method'''
super(Circle, self).print_() # This calls the print_ method in
# the super classes of Circle, in
# this case Shape
print 'The radius is: %f' % self.radius
print 'The circumference is %f' % self.circumference
print 'The area is: %f' % self.area()

class Rectangle(Shape):
"""The Rectangle Class"""
def __init__(self, length, breadth, name='Rectangle'):
Shape.__init__(self)
self._name = name
self.length = length
self.breadth = breadth
self.perimeter()
def area(self):
return self.breadth*self.length
def perimeter(self):
self._perimeter = self.breadth*2+self.length*2
return self._perimeter # You have a method return a value and still
# safely call it without handling the return
# value. This would be collected by garbage
# collection.
def print_(self):
super(Rectangle, self).print_()
print 'The length is %f and the breadth is %f' %(self.length, self.breadth)
print 'The perimeter is: %f' %self._perimeter
print 'The area is: %f' % self.area()

if __name__ == '__main__':
rectangle = Rectangle(5,3)
circle = Circle(5, name='Round and Round')
rectangle.print_()
circle.print_()
DiskEdit
fsharp
[<AbstractClass>]
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit

type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius

type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth

let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)

c.Print()
printfn ""
r.Print()
DiskEdit
cpp
#include <string>
#include <iostream>

using namespace std;

static const double PI = 3.141592;

class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};

class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};

class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};

int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}

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