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OOP

Define a class

Declare a class named Greeter that takes a string on creation and greets using this string if you call the "greet" method.
ruby
class Greeter
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end

(Greeter.new("world")).greet()
csharp
using System;

class Greeter
{
private string name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",name);
}

public Greeter(string name){
this.name = name;
}
}

class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
fantom
class Greeter
{
private Str whom
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom") }
}

Greeter("world").greet

Instantiate object with mutable state

Reimplement the Greeter class so that the 'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".

For example, if the greetee is changed to 'Tommy' using the setter, the 'greet' method would display:

Hello, Tommy!

The getter would then be used to display the line:

I have just greeted Tommy.
ruby
class Greeter
attr_accessor :whom
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end

greeter = Greeter.new("world") ; greeter.greet()

greeter.whom = 'Tommy' ; greeter.greet()
puts "I have just greeted %s" % greeter.whom
csharp
class Greeter
{
public string Name {get;set;}

public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}

public Greeter(string name){
this.Name = name;
}

// Driver
public static void Main()
{
var g = new Greeter("Dante");

g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
fantom
class Greeter
{
new make(Str whom) { this.whom = whom }
Void greet() { echo("Hello, $whom!") }
Str whom
}

greeter := Greeter("world")
greeter.greet
greeter.whom = "Tommy"
echo("I have just greeted ${greeter.whom}.")