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Implement Inheritance Heirarchy
Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:
* A non-mutable
* A
* A
* A non-mutable
'name' property or data member set by derived or descendant classes at construction time
* A
'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A
'print' method (also for overriding) will display the shape's name, area, and all shape-specific values
Two derived or descendant classes will be created:
* Circle -> Constructor requires a 'radius' argument, and a 'circumference' method to be implemented
* Rectangle -> Constructor requires 'length' and 'breadth' arguments, and a 'perimeter' method to be implemented
Instantiate an object of each class, and invoke each objects 'print' method to show relevant details.
ruby
class Shape
def initialize(name="") @name = name end
end
class Circle < Shape
def initialize(radius) super("circle") ; @radius = radius end
def area() 3.14159 * @radius * @radius end
def circumference() 2 * 3.14159 * @radius end
def print()
puts "I am a #{@name} with ->"
puts "Radius: %.2f" % @radius
puts "Area: %.2f" % self.area()
puts "Circumference: %.2f\n" % self.circumference()
end
end
class Rectangle < Shape
def initialize(length, breadth) super("rectangle") ; @length = length ; @breadth = breadth end
def area() @length * @breadth end
def perimeter() 2 * @length + 2 * @breadth end
def print()
puts "I am a #{@name} with ->"
printf("Length, Width: %.2f, %.2f\n", @length, @breadth)
puts "Area: %.2f" % self.area()
puts "Perimeter: %.2f\n" % self.perimeter()
end
end
# ------
shapes = [Circle.new(4.2), Rectangle.new(2.7, 3.1), Rectangle.new(6.2, 2.6), Circle.new(17.3)]
shapes.each {|shape| shape.print}
def initialize(name="") @name = name end
end
class Circle < Shape
def initialize(radius) super("circle") ; @radius = radius end
def area() 3.14159 * @radius * @radius end
def circumference() 2 * 3.14159 * @radius end
def print()
puts "I am a #{@name} with ->"
puts "Radius: %.2f" % @radius
puts "Area: %.2f" % self.area()
puts "Circumference: %.2f\n" % self.circumference()
end
end
class Rectangle < Shape
def initialize(length, breadth) super("rectangle") ; @length = length ; @breadth = breadth end
def area() @length * @breadth end
def perimeter() 2 * @length + 2 * @breadth end
def print()
puts "I am a #{@name} with ->"
printf("Length, Width: %.2f, %.2f\n", @length, @breadth)
puts "Area: %.2f" % self.area()
puts "Perimeter: %.2f\n" % self.perimeter()
end
end
# ------
shapes = [Circle.new(4.2), Rectangle.new(2.7, 3.1), Rectangle.new(6.2, 2.6), Circle.new(17.3)]
shapes.each {|shape| shape.print}
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
cpp
#include <string>
#include <iostream>
using namespace std;
static const double PI = 3.141592;
class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};
class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};
class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};
int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}
#include <iostream>
using namespace std;
static const double PI = 3.141592;
class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};
class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};
class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};
int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}
fantom
abstract class Shape
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
{
const Str name
new make(Str name) { this.name = name }
abstract Float area()
abstract Void print()
}
class Circle : Shape
{
private Float radius
new make(Float radius) : super("circle") { this.radius = radius }
Float circumference() { return 2 * Float.pi * radius }
override Float area() { return Float.pi * radius.pow(2.0f) }
override Void print()
{
echo("I am a $name with radius $radius, area $area
and circumference $circumference")
}
}
class Rectangle : Shape
{
private Float length
private Float breadth
new make(Float length, Float breadth) : super("rectangle")
{
this.length = length
this.breadth = breadth
}
Float perimeter() { return 2 * (length + breadth) }
override Float area() { return length * breadth }
override Void print()
{
echo("I am a $name with length $length, breadth $breadth,
area $area and perimeter $perimeter")
}
}
circle := Circle(4.0f)
circle.print
rectangle := Rectangle(2.0f, 5.5f)
rectangle.print
Implement and use an Interface
Create a Serializable interface consisting of
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
Next, create a Person class which has
'save' and 'restore' methods, each of which:
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
'int' and 'string')
Next, create a Person class which has
'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
ruby
class Person
def initialize(name, age)
@name, @age = name, age
end
end
tom = Person.new("Tom Bones", 23)
File.open('tommy.dump', 'w+') {|f| f.write(Marshal.dump(tommy)) }
toms_clone = Marshal.load(File.read('tommy.dump'))
def initialize(name, age)
@name, @age = name, age
end
end
tom = Person.new("Tom Bones", 23)
File.open('tommy.dump', 'w+') {|f| f.write(Marshal.dump(tommy)) }
toms_clone = Marshal.load(File.read('tommy.dump'))
cpp
struct person
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}
string name_;
int age_;
template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};
int main()
{
const char *fn = "filename.txt";
person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}
person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}
cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}
string name_;
int age_;
template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};
int main()
{
const char *fn = "filename.txt";
person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}
person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}
cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}
fantom
@Serializable
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
class Person
{
Str name
Int age
new make(|This| f) { f(this) }
}
person := Person() { name="Tom Bones"; age=23 }
File(`tommy.dump`).out.writeObj(person).close
Person tom := File(`tommy.dump`).in.readObj
