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Define a class
Declare a class named Greeter that takes a string on creation and greets using this string if you call the
"greet" method.
ruby
class Greeter
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end
(Greeter.new("world")).greet()
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end
(Greeter.new("world")).greet()
erlang
Greeter = make_greeter("world!"),
Greeter(greet).
Greeter(greet).
csharp
using System;
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
class Greeter
{
private string name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",name);
}
public Greeter(string name){
this.name = name;
}
}
class Test
{
static void Main()
{
new Greeter("Dante").Greet();
}
}
fsharp
type Greeter(whom' : string) =
member this.greet() = printfn "Hello, %s!" whom'
(new Greeter("world")).greet()
member this.greet() = printfn "Hello, %s!" whom'
(new Greeter("world")).greet()
type Greeter(whom' : string) =
let whom : string = whom'
member this.greet() = printfn "Hello, %s!" whom
(new Greeter("world")).greet()
let whom : string = whom'
member this.greet() = printfn "Hello, %s!" whom
(new Greeter("world")).greet()
type Greeter =
class
val whom : string
new(whom') = { whom = whom' }
member this.greet() = printfn "Hello, %s!" this.whom
end
(new Greeter("world")).greet()
class
val whom : string
new(whom') = { whom = whom' }
member this.greet() = printfn "Hello, %s!" this.whom
end
(new Greeter("world")).greet()
Instantiate object with mutable state
Reimplement the Greeter class so that the
For example, if the greetee is changed to
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
'whom' property or data member remains private but is mutable, and is provided with getter and setter methods. Invoke the setter to change the greetee, invoke 'greet', then use the getter in displaying the line, "I have just greeted {whom}.".
For example, if the greetee is changed to
'Tommy' using the setter, the 'greet' method would display:
Hello, Tommy!
The getter would then be used to display the line:
I have just greeted Tommy.
ruby
class Greeter
attr_accessor :whom
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end
greeter = Greeter.new("world") ; greeter.greet()
greeter.whom = 'Tommy' ; greeter.greet()
puts "I have just greeted %s" % greeter.whom
attr_accessor :whom
def initialize(whom) @whom = whom end
def greet() puts "Hello, #{@whom}!" end
end
greeter = Greeter.new("world") ; greeter.greet()
greeter.whom = 'Tommy' ; greeter.greet()
puts "I have just greeted %s" % greeter.whom
csharp
class Greeter
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
{
public string Name {get;set;}
public void Greet(){
Console.WriteLine("Hello, {0}",Name);
}
public Greeter(string name){
this.Name = name;
}
// Driver
public static void Main()
{
var g = new Greeter("Dante");
g.Name = "Tommy";
g.Greet();
Console.Write("I have just greated {0}", g.Name);
}
}
fsharp
type Greeter(name:string) =
let mutable whom = name
member this.Whom
with get () = whom
and set v = whom <- v
member this.Greet() =
printfn "Hello, %s!" whom
let greeter = Greeter("World")
greeter.Greet()
greeter.Whom <- "Tommy"
greeter.Greet()
printfn "I have just greeted %s." greeter.Whom
let mutable whom = name
member this.Whom
with get () = whom
and set v = whom <- v
member this.Greet() =
printfn "Hello, %s!" whom
let greeter = Greeter("World")
greeter.Greet()
greeter.Whom <- "Tommy"
greeter.Greet()
printfn "I have just greeted %s." greeter.Whom
Implement Inheritance Heirarchy
Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:
* A non-mutable
* A
* A
* A non-mutable
'name' property or data member set by derived or descendant classes at construction time
* A
'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A
'print' method (also for overriding) will display the shape's name, area, and all shape-specific values
Two derived or descendant classes will be created:
* Circle -> Constructor requires a 'radius' argument, and a 'circumference' method to be implemented
* Rectangle -> Constructor requires 'length' and 'breadth' arguments, and a 'perimeter' method to be implemented
Instantiate an object of each class, and invoke each objects 'print' method to show relevant details.
ruby
class Shape
def initialize(name="") @name = name end
end
class Circle < Shape
def initialize(radius) super("circle") ; @radius = radius end
def area() 3.14159 * @radius * @radius end
def circumference() 2 * 3.14159 * @radius end
def print()
puts "I am a #{@name} with ->"
puts "Radius: %.2f" % @radius
puts "Area: %.2f" % self.area()
puts "Circumference: %.2f\n" % self.circumference()
end
end
class Rectangle < Shape
def initialize(length, breadth) super("rectangle") ; @length = length ; @breadth = breadth end
def area() @length * @breadth end
def perimeter() 2 * @length + 2 * @breadth end
def print()
puts "I am a #{@name} with ->"
printf("Length, Width: %.2f, %.2f\n", @length, @breadth)
puts "Area: %.2f" % self.area()
puts "Perimeter: %.2f\n" % self.perimeter()
end
end
# ------
shapes = [Circle.new(4.2), Rectangle.new(2.7, 3.1), Rectangle.new(6.2, 2.6), Circle.new(17.3)]
shapes.each {|shape| shape.print}
def initialize(name="") @name = name end
end
class Circle < Shape
def initialize(radius) super("circle") ; @radius = radius end
def area() 3.14159 * @radius * @radius end
def circumference() 2 * 3.14159 * @radius end
def print()
puts "I am a #{@name} with ->"
puts "Radius: %.2f" % @radius
puts "Area: %.2f" % self.area()
puts "Circumference: %.2f\n" % self.circumference()
end
end
class Rectangle < Shape
def initialize(length, breadth) super("rectangle") ; @length = length ; @breadth = breadth end
def area() @length * @breadth end
def perimeter() 2 * @length + 2 * @breadth end
def print()
puts "I am a #{@name} with ->"
printf("Length, Width: %.2f, %.2f\n", @length, @breadth)
puts "Area: %.2f" % self.area()
puts "Perimeter: %.2f\n" % self.perimeter()
end
end
# ------
shapes = [Circle.new(4.2), Rectangle.new(2.7, 3.1), Rectangle.new(6.2, 2.6), Circle.new(17.3)]
shapes.each {|shape| shape.print}
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}
public class Circle : IShape {
private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}
public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}
public class Rectangle : IShape {
private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}
public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}
public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}
// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();
Console.WriteLine();
var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
fsharp
[<AbstractClass>]
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit
type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius
type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth
let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)
c.Print()
printfn ""
r.Print()
type Shape(name:string) =
member this.Name = name
abstract Area : float
abstract Print : unit -> unit
type Circle(name, radius:float) =
inherit Shape(name)
member this.Radius = radius
member this.Circumference =
System.Math.PI * radius * 2.
override this.Area =
System.Math.PI * radius * radius
override this.Print() =
printfn "Circle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Circumference: %f" this.Circumference
printfn "Radius: %f" this.Radius
type Rectangle(name, length:float, breadth:float) =
inherit Shape(name)
member this.Length = length
member this.Breadth = breadth
member this.Perimiter =
(length * 2.) + (breadth * 2.)
override this.Area =
length * breadth
override this.Print() =
printfn "Rectangle: %s" this.Name
printfn "Area: %f" this.Area
printfn "Perimiter: %f" this.Perimiter
printfn "Length: %f" this.Length
printfn "Breadth: %f" this.Breadth
let c = Circle("Foo", 2.1)
let r = Rectangle("Bar", 2.2, 3.3)
c.Print()
printfn ""
r.Print()
Implement and use an Interface
Create a Serializable interface consisting of
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
Next, create a Person class which has
'save' and 'restore' methods, each of which:
* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types
'int' and 'string')
Next, create a Person class which has
'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
ruby
class Person
def initialize(name, age)
@name, @age = name, age
end
end
tom = Person.new("Tom Bones", 23)
File.open('tommy.dump', 'w+') {|f| f.write(Marshal.dump(tommy)) }
toms_clone = Marshal.load(File.read('tommy.dump'))
def initialize(name, age)
@name, @age = name, age
end
end
tom = Person.new("Tom Bones", 23)
File.open('tommy.dump', 'w+') {|f| f.write(Marshal.dump(tommy)) }
toms_clone = Marshal.load(File.read('tommy.dump'))
fsharp
// Since everyone else is using built-in functionality instead of
// defining an interface as required, I won't buck the trend.
// Maybe this problem should be named "Use serialization features" instead
// of "Implement and use an Interface"
open System
open System.IO
open System.Runtime.Serialization.Formatters.Binary
[<Serializable>]
type Person(name:string, age:int) =
member this.Name = name
member this.Age = age
let serialize x =
use ms = new MemoryStream()
let bf = new BinaryFormatter()
bf.Serialize(ms, x)
ms.ToArray()
let deserialize<'a> bytes =
use ms = new MemoryStream(bytes:byte[])
let bf = new BinaryFormatter()
bf.Deserialize(ms) :?> 'a
let before = Person("Joel", 35)
let bytes = serialize before
let after = deserialize<Person> bytes
printfn "Before: %s, %i" before.Name before.Age
printfn "After: %s, %i" after.Name after.Age
// defining an interface as required, I won't buck the trend.
// Maybe this problem should be named "Use serialization features" instead
// of "Implement and use an Interface"
open System
open System.IO
open System.Runtime.Serialization.Formatters.Binary
[<Serializable>]
type Person(name:string, age:int) =
member this.Name = name
member this.Age = age
let serialize x =
use ms = new MemoryStream()
let bf = new BinaryFormatter()
bf.Serialize(ms, x)
ms.ToArray()
let deserialize<'a> bytes =
use ms = new MemoryStream(bytes:byte[])
let bf = new BinaryFormatter()
bf.Deserialize(ms) :?> 'a
let before = Person("Joel", 35)
let bytes = serialize before
let after = deserialize<Person> bytes
printfn "Before: %s, %i" before.Name before.Age
printfn "After: %s, %i" after.Name after.Age
