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OOP

Implement Inheritance Heirarchy

Implement a Shape abstract class which will form the base of an inheritance hierarchy that models 2D geometric shapes. It will have:

* A non-mutable 'name' property or data member set by derived or descendant classes at construction time
* A 'area' method intended to be overridden by derived or descendant classes ( double precision floating point return value)
* A 'print' method (also for overriding) will display the shape's name, area, and all shape-specific values

Two derived or descendant classes will be created:
* Circle    -> Constructor requires a '
radius' argument, and a 'circumference' method to be implemented  
* Rectangle -> Constructor requires '
length' and 'breadth' arguments, and a 'perimeter' method to be implemented 

Instantiate an object of each class, and invoke each objects '
print' method to show relevant details.
scala
abstract class Shape (val name: String) {
def area : Double
def print()
}

class Circle (val radius: Double) extends Shape("Circle") {
def area = Math.Pi * radius * radius
def circumference = 2 * Math.Pi * radius
def print() {
println("I'm a " + name + " with")
printf(" * radius = %.2f\n", radius)
printf(" * area = %.2f\n", area)
printf(" * circumference = %.2f\n\n", circumference)
}
}

class Rectangle (val length: Double, val breadth: Double) extends Shape("Rectangle") {
def area = length * breadth
def perimeter = 2 * (length + breadth)
def print() {
println("I'm a " + name + " with")
printf(" * length = %.2f\n", length)
printf(" * breadth = %.2f\n", breadth)
printf(" * area = %.2f\n", area)
printf(" * perimeter = %.2f\n\n", perimeter)
}
}

val shapes = List(new Circle(5.4), new Rectangle(7.8, 6.5))
shapes foreach (_.print)
csharp
// While abstract classes do exist in C#, it is most common to use
// an interface in this type of situation.
// It is a common idiom to prefix interface names with an I
public interface IShape {
string Name { get; }
double Area { get; }
void Print();
}

public class Circle : IShape {

private double Radius { get; set; }
public Circle(double radius) {
Name = "Circle";
Radius = radius;
}

public string Name { get; private set; }
public double Area {
get {
return Math.PI * Radius * Radius;
}
}
public double Circumference {
get {
return Math.PI * (Radius + Radius);
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Circumference: {2}\n Radius: {3}",
this.Name,
this.Area,
this.Circumference,
this.Radius
);
}
}

public class Rectangle : IShape {

private double Length { get; set; }
private double Breadth { get; set; }
public Rectangle(double length, double breadth) {
Name = "Rectangle";
Length = length;
Breadth = breadth;
}

public string Name { get; private set; }
public double Area {
get {
return Length * Breadth;
}
}
public double Perimeter {
get {
return (Length * 2) + (Breadth * 2 );
}
}

public void Print() {
Console.WriteLine( " Name: {0}\n Area: {1}\n Perimeter: {2}\n Length: {3}\n Breadth: {4}",
this.Name,
this.Area,
this.Perimeter,
this.Length,
this.Breadth
);
}
}

// Driver
public class InheritanceHeirarchy {
public static void _Main() {
var c = new Circle(2.1);
c.Print();

Console.WriteLine();

var r = new Rectangle(2.2, 3.3);
r.Print();
}
}
cpp
#include <string>
#include <iostream>

using namespace std;

static const double PI = 3.141592;

class Shape {
protected:
string name_;
public:
Shape(const string& name) : name_(name) { }
virtual double area() const = 0;
virtual void print() const = 0;
};

class Circle : public Shape {
double radius_;
public:
Circle(double radius) : Shape("circle"), radius_(radius) { }
double area() const {
return PI * radius_ * radius_;
}
void print() const {
cout << "A " << name_ << " with radius " << radius_ << ", area "
<< area() << " and circumference " << circumference() << "."
<< endl;
}
double circumference() const {
return 2 * PI * radius_;
}
};

class Rectangle : public Shape {
double length_;
double breadth_;
public:
Rectangle(double length, double breadth) :
Shape("rectangle"), length_(length), breadth_(breadth) { }
double area() const {
return length_ * breadth_;
}
void print() const {
cout << "A " << name_ << " with length " << length_ << ", breadth "
<< breadth_ << ", area " << area() << " and perimeter "
<< perimeter() << "." << endl;
}
double perimeter() const {
return 2 * length_ + 2 * breadth_;
}
};

int main(int argc, char *argv[])
{
Circle circle(4);
circle.print();
Rectangle rectangle(2, 5.5);
rectangle.print();
}

Implement and use an Interface

Create a Serializable interface consisting of 'save' and 'restore' methods, each of which:

* Accept a stream or handle or descriptor argument for the source or destination
* Save to destination or restore from source the properties or data members of the implementing class (restrict yourself to the primitive types 'int' and 'string')

Next, create a Person class which has 'name' and 'age' properties or data members and implements this interface. Instantiate a Person object, save it to a serial stream, and instantiate a new Person object by restoring it from the serial stream.
scala
class Person (var name: String, var age: Int) extends Serializable

val p1 = new Person("John", 21)
val output = new ByteArrayOutputStream()
val oos = new ObjectOutputStream(output)
oos.writeObject(p1)
oos.flush
oos.close

val input = new ByteArrayInputStream(output.toByteArray())
val ois = new ObjectInputStream(input)
val p2 = ois.readObject().asInstanceOf[Person]

assert(p2.name == "John")
assert(p2.age == 21)
cpp
struct person
{
person(){}
person(const string &name, int age) : name_(name), age_(age) {}

string name_;
int age_;

template<typename Archive>
void serialize(Archive &ar, const unsigned int version) {
ar & name_ & age_;
}
};


int main()
{
const char *fn = "filename.txt";

person k("Ken", 38);
{
ofstream ofs(fn);
archive::text_oarchive oa(ofs);
oa << k;
}

person restored_person;
{
ifstream ifs(fn);
archive::text_iarchive ia(ifs);
ia >> restored_person;
}

cout << "Name : " << restored_person.name_ << endl
<< "Age : " << restored_person.age_ << endl;
}